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📝 题目

The bar graph shows the global sales(in billions of dollars) of different types of digital games between 2000 and 2006.
Summarize the information by selecting and reporting the main features, and make comparisons where relevant.

✍️ 参考范文

The bar chart presents the worldwide sales of four categories of electronic games from 2000 to 2006.

Overall, the majority of the electronic games had significant growth in sales during the given period, except console games, which underwent a steady decline. The handheld games were the top-seller throughout.

Handheld games had the highest sales every year, at least double the amount of the next closest gaming option. In 2000, roughly $11 billion worth of these games were sold. By the end of the period, sales figures hit nearly $18 billion. Online and cell phone games also had positive growth. Sales for online games in 2001 were approximately half a billion dollars. But by 2006, figures had jumped to around $9 billion. Similarly, cell phone games breached the billion-dollar mark in 2002 with a little over $1 billion. Four years later, mobile gaming was quite lucrative, bringing in about $7 billion.

In contrast, sales figures for console games saw an overall downward trend. Their sales in 2000 were nearly $6 billion, half that of handheld games. But every year after, fewer games were sold. In 2006, sales were roughly $3 billion, lower than the other three electronic games.

📚 精彩词汇

undergo经历
top-seller最畅销者
approximately大约
positive growth正增长
Similarly相似地
lucrative获利多的

🏗️ 加分结构

which引导定语从句
Overall, the majority of the electronic games had significant growth in sales during the given period, except console games, which underwent a steady decline.
现在分词作状语
Four years later, mobile gaming was quite lucrative, bringing in about $7 billion.